Expanding on the findings and data collection of this year's net zero snapshot, AfterClimate is pleased to announceme the availabiltiy of our brand new flagship report – the Game Industry Sustainability Benchmark report. The report contains the most detailed and

Drawing on ESG disclosures, and new conservative projections, for the following companies:

The 2023 net zero snapshot was months in the making, covering hundreds of pages of reporting and disclosures – not all in English – and involved hours of data entry, standardisation and analysis.
In the coming weeks, AfterClimate will be making available for purchase a first of its kind game industry sustainability benchmark report, containing the most fine-grained details and metrics that go further than the high-level snapshot. With this report we hope to enable games business, investors, government agencies and other interested parties to benchmark in precise detail specific progress on emissions. Additionally, the report will assess the level of preparedness, planning and exposure to climate risks, examining the TCFD disclosures and other climate risk-facing initiatives of each company represented in the Net Zero Snapshot.
Every copy of the report will also come with a free 1 hour consultation with AfterClimate founder and report lead Dr Benjamin Abraham, to answer questions about the data, your business' or investment's place within the wider industry's sustainability context.
To get notified about the release of the report, as well as for future updates on the snapshot, and other research-backed insights from AfterClimate, subscribe to our newsletter: 'Greening the Games Industry' with your email below.
If you want to dig into the data collected for the 2023 game industry net zero snapshot, use this link to view the online spreadsheet. For questions, media inquiries and other feedback, please use the contact form on this website.

To track this process of greening the games industry, we are introducing two new metrics against which we are now able to track the emissions intensity games businesses.
These metrics are emissions per 1 million USD of revenue, and emissions per employee. Given the haphazard state of Scope 3 disclosures, we are now tracking each of these metrics against both Scope 1 & 2 subtotals, andScope 1, 2 & 3 totals.
Taken together, we hope these metrics reveal the progress made in the years ahead, allowing us to observe the changing emissions intensity of different games businesses as they track to net zero.
Because revenues fluctuate from year-to-year, per-employee metrics are an alternative, equally valid and useful metric to track and consider. During a lean year between major releases, per-revenue metrics may appear to inflate substantially, while per-employee metrics remain stable and more reflective of long term performance. Both metrics need to also be understood within the wider context of the industry and performance over multiple years.
Both metrics have their use, and we are excited for the new potential to understand and track emissions intensity in a more nuanced and granular way in the years ahead.
